Dark Veil Play

The Chronicle

Changelog

New discoveries. Sharper tools. A better hunt.
Every published update, from the latest release to the first steps into Blackpine.

Version 0.50.0

New

  • Discover three guns: Iron Warden, a rapid assault gun; Dread Eagle, a heavy single-shot handgun; and Plasma Gun, an energy weapon that builds heat and cools between bursts.
  • Find distinct built-in powers on the new guns, growing stronger with rarity.

Improved

  • Bullets and projectiles leave lingering trails, with drifting smoke and hot shotgun impact wakes. Plasma bolts have bright blue cores and tapered trails.
  • Richer firearm sounds, spatial combat audio and distinct enemy voices make nearby threats easier to hear, with cover affecting how sound reaches you.
  • Follow your combat target through one centered health readout.
  • Consecutive loot pickups accumulate into a growing readout, and level-ups arrive with refreshed combat lettering and a guitar sting.

Version 0.49.0

Improved

  • Download the signed Mac app from the website for Apple Silicon Macs.

Fixed

  • Restored your level and XP bar in the Legacy screen header.
  • Fixed a saved-run replacement prompt appearing after death when no saved run remains.

Version 0.48.0

Improved

  • Browse a redesigned shop with larger packs, clearer offers and more room for your hand on desktop and phones.
  • Manage Sigils, reveal booster rewards and claim House Pact rewards more comfortably on phones.
  • Move and fight with refined floating touch controls and compact health, resource and ammunition readouts.
  • Open Legacy from its level seal in the title and pause menus.
  • Resize desktop windows freely, with the dealer table adapting to the available space.
  • Explore an expanded website gameplay guide, mobile screenshots and full release history.

Fixed

  • Keep unopened packs when returning from shop subpages.

Version 0.47.0

New

  • Explore the Community Chronicle on the website: shared activity totals, weapon and enemy rankings, Current and Legacy leaderboards, and inspectable saved hands.
  • Face Sharpshooters, Flame Bearers, Railguards and Eclipse Gunners, with visible aim locks, committed shots and flame sweeps.

Improved

  • Enemies commit more clearly to their attacks, with refined stances, weapon grips and follow-through.
  • See community activity directly on the homepage.

Fixed

  • Fixed stretched grain and scratch patterns on menu buttons.

Version 0.46.0

Improved

  • The website now opens with gameplay details and screenshots, with Play in browser taking you straight to the game.

Version 0.45.0

New

  • Resume your run from its latest shop checkpoint on another device signed in to your ChatGPT account.

Improved

  • Sigil cards now show clearer equipment compatibility tags, matching the tags on your equipment cards.

Version 0.44.0

Fixed

  • Fixed the game stopping when discovering or completing an Eclipse Altar.
  • Progress-save errors no longer interrupt gameplay, and earlier Chronicle entries, collection discoveries and pending scores are preserved.
  • Restored taps and touch controls on iPhone and iPad, and fixed the on-screen keyboard opening at launch.

Version 0.43.2

Fixed

  • Restored taps and touch controls on iPhone and iPad.

Version 0.43.1

Fixed

  • Fixed the on-screen keyboard opening at launch and blocking touch controls on iPhone and iPad.

Version 0.43.0

New

  • Build your Legacy across runs with a permanent, 200-node skill tree spanning The Flesh, The Hunt, The Veil, The Hoard and The Forge.
  • Turn each completed round’s score into permanent XP, earn skill points and choose bonuses for future runs.
  • Save Legacy progress offline and sync it with your ChatGPT account across devices. Your permanent level now appears beside your leaderboard name.

Improved

  • iOS automatically switches to keyboard and mouse controls when connected, with matching prompts and settings.
  • Clearer phone menus, touch-friendly progression navigation and reward displays.
  • Inspect the Legacy bonuses active in your current run from the Character screen.

Version 0.42.0

New

  • Discover Echo and Stormweaver, Unique rifles that release stored damage on reload or arc lightning between enemies.
  • Pistols, machine guns, wands, staves, cleavers and swords now have built-in powers, from faster follow-up shots to projectile interception and melee parries.
  • Take on the Eclipse Altar: destroy three empowering anchors and their reinforcements for a gold bounty.
  • Open Character from the pause menu to inspect your stats, powers and hand.

Improved

  • Smoother combat rendering, with more efficient lighting, smoke, particles and shadows. Desktop frame rates are no longer capped by the mobile frame limit.
  • Room events share a clearer animated tracker, equal chances to appear and a guaranteed quiet round after each event.
  • Clearer weapon statistics and built-in power descriptions, plus better spacing in compact menus.

Fixed

  • Sigil boosters no longer offer duplicate kinds within the same pack.

Version 0.41.0

Fixed

  • Huntsman and Longwatch no longer crash the browser game when firing repeated shots or switching guns.
  • The mouse-capture prompt now closes after a game error, leaving Try again accessible.

Version 0.40.0

New

  • Raw mouse input is now an optional setting under Options → General → Mouse, saved on this device.

Fixed

  • Restored standard browser mouse movement by default, including for existing players. Enable Raw mouse input to bypass system acceleration where supported.

Version 0.39.0

New

  • Ring the Bell of Chaos to grow and strengthen a room’s enemies for greater gold and XP rewards.
  • Feed severed limbs to the Saint of Spare Parts, then choose when to awaken and face the assembled creature.
  • Discover Huntsman and Longwatch rifles, with heavy pump-action bullets, precise focused shots and visibly cycling actions.
  • Find Longshot, First Blood and Hot Pursuit powers for distance damage, opening hits and speed after weapon kills.

Improved

  • The House Pact now offers 24 contracts and six-stamp reward tracks, with free equipment and Sigil drafts and a choice of Uniques at the finale.
  • Rifles cycle and focus faster at higher rarities, and reload animations show each cartridge being loaded.
  • Huntsman firing has a heavier kick, a twisting pump stroke, sharper muzzle flashes, drifting smoke and more visible ejected brass.
  • Huntsman’s card description focuses on its double impact and individual-round reloads.

Fixed

  • Rifle cases retain their cartridge shape and settle on their sides.
  • House Pact badges stay inside their portraits when tilted.

Version 0.38.0

New

  • Blizzard rains ice over a targeted zone, chilling and freezing enemies; Storm calls repeated lightning strikes, with Forked Lightning adding targets.
  • Discover two Unique artifacts: Sovereign’s Crown fires five converging, piercing golden lances; Ossuary Chalice unleashes two spectral ground waves that stagger enemies and shatter frozen targets.
  • Find the four new artifacts through normal loot and the Collection, with compatible Sigils supporting each spell.

Improved

  • Rebuilt Hell’s five arenas with connected landmarks, colossal bone vaults, foundries, a furnished Gothic cathedral and the Furnace Throne.
  • Blood rain, lightning and animated wounds in the sky build toward Hell’s finale, with richer materials, refined lighting and traces of abandoned human shelters and machinery.
  • Laboratory and Hell boundaries use grounded wreckage, collapsed architecture and jammed machinery while preserving views into adjoining rooms.
  • Browser aiming uses raw mouse movement where supported, with automatic fallback for other browsers.

Version 0.37.0

Improved

  • Clearer combat screenshots on the game overview, with gunplay and separate lightning, fire, and cold spells.

Version 0.36.0

New

  • A game overview and screenshot gallery at /about/. Play continues at the main address.

Version 0.35.0

New

  • New weapons and a unique artifact bring charged melee attacks, sustained soul beams and devastating impacts.

Improved

  • More dramatic elemental finishers, ground fire and impact effects, with smoother fire rendering.
  • Clearer equipment and sigil descriptions, including inscription compatibility.

Version 0.34.0

Improved

  • Combos grow with every kill: ×1, ×1.3, ×1.6, ×2 and onward, multiplying score and gold. Gold rounds upward to whole coins.
  • Cleaner combo feedback: animated multipliers on every kill, simpler floating text and no progress dots.

Version 0.33.0

Improved

  • Combos now multiply score as well as gold, rewarding kills, level-ups and round clears.
  • The combo meter shows Gold + Score, and round-clear bonuses stay locked while you collect the remaining gold.

Version 0.32.0

New

  • Gilded Touch increases gold drop chance; Borrowed Time helps keep your combo alive.

Adjusted

  • Monsters now have a 10% chance to scatter 1–5 gold, multiplied by your combo. Bosses guarantee gold.
  • Collect your coins before leaving: you have up to 10 seconds after the final boss falls.

Improved

  • Clearer gold-drop sounds and quieter spent casings.

Fixed

  • Sigil bonuses and upgrade limits now match their displayed values more consistently.

Version 0.31.0

Improved

  • Cleaner main menu and web loading screen with less extra text.

Fixed

  • Fullscreen controls no longer overlap menu buttons on smaller screens.

Version 0.30.0

Fixed

  • Restored previous Sigil scores to the current leaderboard, including submissions from resumed runs. Original Legacy scores remain separate.

Version 0.29.0

Improved

  • A discreet fullscreen icon keeps the main menu and pause screen uncluttered.

Fixed

  • Entering fullscreen no longer covers the game with a browser resize warning on handhelds.

Version 0.28.0

New

  • Enter or leave fullscreen from the main menu and pause screen in supported browsers.

Improved

  • More detailed Laboratory fittings and a better-sealed receiving gatehouse.

Fixed

  • Improved AYN Thor controller detection in Chrome on Android.
  • Fixed the touch fullscreen shortcut and kept fullscreen controls available when using a controller.

Version 0.27.0

New

  • Explore five connected laboratory rooms, with arcing machinery and a dramatic gateway into Hell.
  • Journey through 25 maps across five biomes, then begin New Game + with your hand and progression intact.

Improved

  • Follow your journey with clearer shop progress and room transitions.

Adjusted

  • A new leaderboard tracks the expanded campaign; previous scores remain available under Legacy.

Version 0.26.0

Improved

  • Smoother combat in scenes with heavy smoke, many lights and detailed shadows.
  • More efficient rendering throughout the game, preserving its lighting and retro look.

Version 0.25.0

Fixed

  • Fixed an account connection confirmation that could get stuck.

Version 0.24.0

Fixed

  • Improved account connection reliability.

Version 0.23.0

New

  • Explore the Specimen Ward, a new laboratory arena with containment chambers and branching combat routes.

Improved

  • Richer lighting, deeper shadows and refined retro color bring each biome to life.
  • More detailed Blackpine scenery, cathedral interiors and views through stained glass.
  • Clearer text, roomier phone menus and improved touch controls make your hand easier to manage.

Fixed

  • Closed unintended gaps around cathedral windows and repaired roof seams.
  • Fixed card shader compatibility on some graphics drivers and accidental taps when opening the Character screen.

Version 0.22.0

Improved

  • Redesigned Sigil cards with ornate frames, clearer rarity colors and full-card foil finishes.
  • Cleaner compact Sigils make your reserve easier to browse.

Fixed

  • Numerical Sigil bonuses now stack consistently across your hand, while respecting caps and avoiding duplicate triggers.

Version 0.21.0

New

  • A new main-menu soundtrack sets the mood at the House.
  • One shop offer receives a single-use 25% discount each round.

Adjusted

  • Shop prices rise by 2% per round after the first, rounded up.
  • Weapon draws now show your current and next-draw chance of Rare-or-better equipment.

Fixed

  • Fixed a crash when the route portals appear after the Blackpine finale.
  • Discount seals stay visible above highlighted shop cards.

Version 0.20.0

New

  • Two new Blackpine guardians bring distinct attacks and an escalating three-boss cathedral finale.

Improved

  • More intense boss audio, faster coffin and final-guardian attacks, and arrivals spread across the arena.
  • A clearer Character screen groups your stats and makes Sigils easier to inspect.
  • Carry as many spare Sigils as you find, with a scrollable reserve.
  • Smoother shop browsing and pack opening, especially during longer runs.

Adjusted

  • Combos now multiply gold only, clearly shown on the HUD.

Version 0.19.0

New

  • Journey through Blackpine’s cemetery and Gothic church, culminating in a storm-battered, ruined finale.
  • The graveyard now hosts the first On the House bonus round.

Improved

  • Richer scenery, connecting gates and distant landmarks give Blackpine a stronger sense of place.
  • Lightning pours through stained glass, with sheltered thunder inside and rain falling through the ruined roof.
  • Refined retro color grading and distant blur bring more depth to the world.

Version 0.18.0

New

  • Discover Unique equipment and Sigils with new ways to build your hand.
  • More Sigils expand bleeding, cold and defensive builds, with refreshed Collection rewards.

Improved

  • Reworked combat effects, impacts, lighting and melee animations make every hit feel stronger.
  • Cleaner card layouts give models more room and keep innate effects visible.
  • Holofoil catches light through crystal facets; Reverse Foil flows with liquid rainbow reflections.

Fixed

  • Smoother movement over roots and low rubble.
  • Surviving skeletons no longer lose their torsos to rocket blasts.

Version 0.17.0

Improved

  • Combos now multiply damage, gold, XP and newly earned score by whole steps: three kills earn ×2, six earn ×3, nine earn ×4, and so on.
  • The combo meter builds from your first kill with three charging diamonds, escalating colors, growing flames, springing numbers and new sound cues.
  • Flames follow the remaining combo bar, while a broken streak fades into falling embers.
  • Foil, reverse foil and holofoil finishes now cover the full equipment card face, matching Sigil cards.
  • Expanded leaderboard hands use smaller cards for a more compact view.
  • Removed the extra Sigil-management symbol from equipment cards for a cleaner layout.

Fixed

  • Nonlethal hits no longer activate ×2 before you have earned three kills. Hits still refresh the timer, and taking damage breaks the streak.

Version 0.16.0

New

  • Build your hand with 69 portable Sigils, replacing equipment skill trees. Inscribe compatible cards, rearrange your build in the shop and keep spare Sigils in your reserve.
  • Find Sigils in a dedicated shop offer and Sigil boosters, with three choices and one to keep.
  • Sigils have their own rarity, finishes and sculpted 3D seals that move as you hover.
  • Face varied enemy formations, protective escorts, support casters and meteor attacks across the biomes.
  • Explore separate equipment and Sigil collections, with more discovery milestones to earn.

Improved

  • New magic, retaliation and blood-powered combinations expand build choices, while compatible ranged weapons can share powerful Awakenings.
  • A reactive hand, drag-and-drop inscription and clearer power and compatibility hints make the shop easier to use.
  • Current and Legacy leaderboards keep the new progression separate; inspect the equipment and Sigils behind each new score.
  • Older unfinished runs are retired for the new progression system. Your permanent Collection and Chronicle progress is preserved.

Fixed

  • Opening Sigils in the Collection and inscribing cards directly from boosters no longer crashes the game.
  • Sigil discoveries transfer correctly when signing in from a guest profile.

Version 0.15.0

New

  • Shots carve lasting holes into enemies and break off physical fragments.
  • Damaged bosses reveal glowing chest cores that remain targetable as their bodies break apart.

Improved

  • A cleaner Pause menu puts Resume first, groups the other actions and gives phone controls more room.

Version 0.14.0

New

  • A new death recap shows the final blow, recent hits, health lost and damage absorbed by armor.
  • Review the Chronicle progress you earned during the run directly from the end screen.

Improved

  • Explore your final hand and character details in dedicated end-screen tabs while keeping your score submission within reach.

Version 0.13.0

Improved

  • Choose your opening weapon on a cleaner First Hand screen, with steadier cards, clear selection buttons and a smoother reveal.
  • Health is now a living blood orb with flowing liquid, glass reflections, rising bubbles and animated damage and healing.
  • On the House bonus rounds begin with a centered, springing countdown and a cleaner introduction.

Fixed

  • Move, jump and dodge freely during the bonus-round countdown; the full combat timer starts afterward.

Version 0.12.0

Improved

  • The browser loading screen now welcomes you with Blackpine scenery, the game's signature lettering and skull, and a clean borderless layout on desktop and phones.
  • A gold loading meter shows real download progress, followed by a clear preparation state while the world comes to life.
  • Clearer startup errors and a keyboard-accessible retry button make it easier to get back into the game.

Version 0.11.2

Improved

  • Fireball, Frost Nova, rockets and Explosive effects have richer elemental blasts, spreading flame and ice, debris and local lighting.
  • Wands and staves hold glowing spell orbs instead of crystals. Shots leave the orb itself, with smoother casting motion and an orb that regrows in time with the weapon’s cooldown.
  • Arcane shots have animated energy trails and colors that match their affixes.

Fixed

  • Large Area of Effect bonuses now show the full blast footprint, including when the blast is close to you.

Version 0.11.1

New

  • Mana pickups show floating numbers above your character when they restore mana.

Improved

  • Smoother crowded fights, with less time spent rendering smoke, fog and shadows while preserving their appearance.
  • Shop artwork and card upgrade screens prepare earlier to reduce opening hitches.
  • Collection and equipment portraits prepare gradually without blocking the menu.
  • Native Chronicle progress saves in the background during combat, with saves completed when leaving a run or closing the game.

Version 0.11.0

Fixed

  • Restored the textured, lit skull on the loading screen and main menu, with fitted glowing eyes instead of a flat gold silhouette or dark face.

Version 0.10.0

New

  • Controller support across native and browser versions, with platform button icons, full menu navigation, a pointer for card screens, and an on-screen callsign keyboard.
  • Tune controller look sensitivity, card-pointer speed, dead zone and vertical inversion independently in Controls.

Improved

  • Enemies have more distinct silhouettes, refined anatomy and armor, natural resting stances, subtle idle movement and gently moving cloth.
  • Fitted glowing eyes use each creature family's color and react to attack windups, rage and chill.
  • Every card keyword stays visible with clearer lettering and hover explanations. Weapon headings now highlight their playstyle, from Precision to Trick Shot.
  • Collection filters distinguish innate mechanics from possible affixes, with consistent effect descriptions across cards, your hand and upgrades.

Fixed

  • Affix rolls and upgrade offers consistently respect item mechanics, prerequisites and effective caps while preserving combinations between cards in your hand.
  • Unsupported hand details no longer prevent an otherwise valid score submission or hide the rest of the leaderboard.
  • Idle and walking enemies no longer hold an attack follow-through pose; eye glow stops on death or decapitation.

Version 0.9.1

Fixed

  • Score submissions now accept hands containing ranged weapons, including Bankshot, the Blackpine Bow and Arbalest, instead of reporting an invalid hand snapshot. Pending submissions can be retried.

Version 0.9.0

New

  • Three new weapons join the normal drop pool: Bankshot banks shots off walls and ricochets between enemies, the Blackpine Bow rewards charged shots, and the Arbalest fires powerful piercing bolts.
  • Compatible weapons can roll Ricochets and Draw Speed affixes to build on their special mechanics.
  • On the House bonus rounds turn every third round of a stage into a 60-second gold gauntlet. Fight a growing horde and collect its gold before time runs out, accompanied by a new soundtrack.
  • Chase the rare Gilded Scamp for showers of coins and a jackpot before it escapes. New Chronicle feats and records track your gold hunts and gauntlets.

Improved

  • Difficulty rises with each 15-round cycle, keeping longer runs dangerous.
  • Bows have smoother draw animations and clearer first-person aim; the Arbalest has a visible working string and a slower, more deliberate reload. Bankshot rewards close groups and well-aimed wall banks with lower damage and shorter ricochet reach.
  • Accessories now roll varied affixes, including at Common rarity, with Loot Reach available as a roll instead of a built-in bonus.
  • Collection entries show every compatible affix, including upgrade possibilities, regardless of the card's rarity. Deadeye descriptions make its same-target bonus clearer.
  • Chronicle notifications celebrate new title milestones while ordinary progress stays quiet.

Fixed

  • Expanded cards in your hand appear above the House Pact and other shop promotions.
  • Gold gauntlets end reliably at the deadline, and Hunt elites award their intended gold.

Version 0.8.1

Improved

  • Chronicle feats, creature mastery and ranks now unlock silently, keeping combat clear of frequent popups. Progress and rewards remain available in the Chronicle; Collection discovery notifications still appear.

Version 0.8.0

New

  • The Chronicle tracks your permanent progression: discover 24 creatures, earn mastery seals, complete 30 tiered feats, and follow your lifetime records.
  • Earn renown to unlock ranks, animated 3D emblems and lasting loot luck. Prestige ranks add Obsidian and Prismatic rewards for dedicated hunters.
  • Inspect discovered creatures with animated 3D previews, attack and arrival replays, and unlockable lore.
  • Chronicle progress saves locally and syncs with your ChatGPT account when signed in, alongside your Collection.

Improved

  • Laboratory, Hell, Helios Station and Hollow Sun have richer scenery, deeper workshop and furnace bays, overhead structures, fossil banks and scattered ground details.
  • Stronger lighting reveals nearby surfaces, machinery and enemies. Each biome has a distinct retro color treatment, with subtle heat shimmer in Hell and optical glow in Helios.
  • Hollow Sun has gently uneven terrain and rougher stone boundaries.
  • Collection discoveries, feats, mastery seals and rank rewards share clearer animated unlock notifications.

Fixed

  • Lights inside specimen tanks and other fixtures now illuminate their surroundings correctly.
  • Concurrent saves preserve Collection discoveries and Chronicle progress; repeated checkpoint loads and sync retries do not double-count progression.

Version 0.7.2

New

  • Choose your path after Blackpine: continue toward the laboratory and Hell, or enter the Astral route through Helios Station and Hollow Sun.
  • Two new biomes bring ten room layouts, alien enemies, bosses, distinct attacks and blood colors, and solar and cosmic weather.
  • Each biome now has its own metal soundtrack.

Improved

  • Blackpine's route portals show their destinations with animated energy and clearer arrival effects.
  • Helios Station has brass vaults, window bays and damaged machinery; Hollow Sun has broken fossil ribs, fractured ground and a colossal skull ruin.
  • More responsive recoil, bullet impacts, enemy hit reactions, movement and combat audio.
  • Cards use consistent stats, tags and effect descriptions across the shop, collection, hand and upgrade screens.
  • Bleed and Leech scale with their rolls, and Forked Lightning upgrades provide meaningful additional jumps.

Fixed

  • Weapon and artifact affixes now match their host's mechanics while preserving combinations with other cards in your hand.
  • Upgrades stop offering capped or incompatible effects, including older saved offers, while keeping upgrade paths usable.
  • Affix descriptions and displayed values more accurately reflect their combat effects, requirements and limits.

Version 0.7.1

New

  • Fire-tagged weapons and spells can roll Burn Damage to strengthen their lingering burns.
  • Floating elemental callouts show when enemies burn, chill, freeze or slow, with distinct burning damage numbers.

Improved

  • Enemy fireballs and plasma shots have animated elemental surfaces, flowing trails, brighter impacts and distinct launch and impact sounds.
  • Boss shockwaves spread a low wall of fire with moving light, a rumbling charge and a heavy eruption.
  • Regular enemies have stronger attack animations, connected arrival poses and recognizable attack, pursuit and footstep sounds.
  • Clearer fog in all three biomes, lighter rain clutter and lower laboratory gas keep enemies and incoming shots visible during heavy weather.
  • The flamethrower has a continuous, turbulent flame stream and a steadier blue ignition core.
  • Burning damage scales with the hit that ignited it, with clearer flames and damage feedback.

Fixed

  • Enemies face and track the player while arriving instead of appearing frozen in the wrong direction.
  • Explosive Kills now strengthens on-kill blasts rather than increasing ordinary weapon hits.
  • Flamethrower flames retain their motion through the world when turning or moving forward.

Version 0.7.0

New

  • The flamethrower joins weapon drops: sweep enemies with a sustained stream of fire, stack damage and burns, then let its fuel refill during cooldown.
  • Slam enemies into walls, bowl them into each other, and follow knockdowns with finishing strikes. Some fallen enemies recover as enraged berserkers.
  • Kindling Crash, Groundbreaker and Rebound affixes reward knockback and knockdown builds.
  • Compare replacement cards side by side before committing. Upgraded cards contribute resale credit to the replacement, with any excess returned as gold.

Improved

  • A redesigned gameplay HUD brings bold health and ammo readouts, clearer resources, individual boss bars and an animated level-up celebration.
  • Combat numbers use striking card-title lettering, with larger critical hits and a springing combo multiplier. Gold and XP gains appear near your aim so they stay visible while moving.
  • Missed attacks now leave the combo timer running; taking damage breaks the streak. Successful hits still refresh its four-second window.
  • Heavier gunfire and rolling thunder, richer flowing flames, and more responsive melee impacts, limb reactions and combat physics.
  • Every House Pact challenge now has its own detailed 3D badge.

Fixed

  • Reduced flame overdraw and visual crowding when moving forward while firing.
  • More accurate projectile hit detection, smoother enemy recovery, and reliable sever recoil and attack interruptions.

Version 0.6.0

New

  • Sign The House Pact for 30 gold: take optional next-round challenges, earn stamps, and unlock a randomized five-step reward track from Common to Legendary.
  • Bank discounts, guaranteed-rarity purchases and lasting luck bonuses. Ready rewards apply automatically to matching purchases, and your Pact survives saved runs.
  • Changing biome weather brings thunderstorms to Blackpine, miasma to the laboratory and blood rain to Hell, with lightning, wet surfaces, splashes and atmospheric sound.

Improved

  • Richer biome scenery, vegetation, stone surfaces and atmosphere, with refined prop collisions.
  • A tighter shop layout puts Draw directly on its card and aligns The House Pact, booster offers and navigation. Purchase-specific odds popovers show the actual chances for your next draw or booster.
  • Item cards adapt their artwork and spacing to keep effects readable and purchase buttons clear. Open the full effects inspector when a card has more details than fit.
  • Clearer reward names, structured Pact summaries and darker, pressed-ink parchment tooltips. Equipment is consistently called your hand.

Fixed

  • The House Pact opens fully on the first click, including after pausing.
  • Long item descriptions no longer disappear behind Equip or silently omit additional effects.

Version 0.5.1

New

  • Land three consecutive attacks to activate a combo: start at ×1.1 damage, gold, XP and score, then gain ×0.1 every three kills. Keep landing hits before the four-second timer expires; missed attacks break the streak, taking damage does not.
  • Track your score live with animated point gains. Earned combo score bonuses carry through saved runs and leaderboard submissions.

Improved

  • A floating arcade combo meter above the XP bar shows your multiplier, kill streak and remaining time. It appears only once the combo activates.

Fixed

  • Combat announcements now appear above the combo meter, clear of its animated effects.

Version 0.5.0

New

  • Inspect leaderboard loadouts: hover for a preview or select a score to see its full hand, affixes and upgrades. Older scores are marked Legacy.
  • Native iOS build support with touch controls.

Improved

  • Gunfire now leaves visible bullet streaks and shotgun pellet trails, with brighter muzzle flashes, drifting barrel smoke and sharper impacts.
  • More efficient rendering and shadows, especially on high-resolution displays.

Fixed

  • Revealing a weapon in the shop no longer unlocks it in the Collection. Acquire it to collect it.

Version 0.4.1

Improved

  • Touch actions now sit along the right and bottom edges, leaving more room to aim. The XP bar stays clear of the buttons.

Fixed

  • Removed the large yellow highlight when touching the aiming area.
  • Lifting or cancelling a finger no longer pauses combat or interrupts other held controls.
  • Touching a control no longer pauses the game when focus moves away from the canvas. Switching apps and rotating to portrait still pause the run.

Version 0.4.0

New

  • The First Hand: choose one of three common ranged weapons before each new run.
  • Rocket launcher: heavy direct hits, explosive splash and rocket jumps. Your own rocket and fireball blasts can hurt you up close.
  • Samurail: charge a powerful blue beam with infinite ammo and a cooldown between shots.
  • Chainsaw: a sustained sweep of rapid bites, animated teeth and growling motor audio.
  • Mage robes and medium leather armor join heavy armor, with affix rolls that favor each armor and accessory type.
  • Magic affixes on artifacts, new gun/melee/spell synergies, and Pierce, area-radius and cooldown-recovery rolls for compatible gear.

Improved

  • Cards show gameplay tags; weapon affixes and new upgrade paths respect what each item can use.
  • The Collection grows to 448 combinations, with collapsible equipment categories, sidebar tag filters and clearer rarity markers.
  • Live 3D card models turn with your mouse and lift beyond the card frame. Tier highlights and animated foil finishes also appear on held weapons.
  • The Blackpine skull icon and a mouse-following 3D skull bring the main menu and browser loading screen together.
  • Opened boosters can now be passed without taking a card. Empty guns reload immediately, including the rocket launcher.
  • Chainsaw damage increased by 25%, including chainsaws in saved runs.

Fixed

  • Fixed a black or flashing screen during browser startup and when displaying live 3D cards.
  • Recover enemies circling behind cover so they cannot indefinitely block the next wave.
  • Switching collection items no longer briefly shows the wrong model; portraits load and fade in cleanly.
  • Removed rarity markers overlapping printed card corners and prevented rotated card models from being clipped.

Version 0.3.1

Adjusted

  • Boss waves now contain 1, 1, 2, 2, then 3 bosses across each biome’s five rounds. The count resets in the next biome; enemy strength keeps scaling.
  • Leveling up now grants +2 maximum mana and +1 maximum stamina alongside existing health and gun-power gains.

Improved

  • Each boss has its own numbered, animated health bar, stacked at the top of the screen.
  • Level-up rewards show health, mana, and stamina in their matching colors. Restored health now appears in red.

Version 0.3.0

New

  • The Collection: discover 304 equipment, tier and finish combinations, with card-unlock notifications and permanent shop-luck milestones.
  • Optional ChatGPT sign-in to sync your collection on the web. Local play keeps a local collection.
  • Shop checkpoints and Continue: close the game and resume your run from its latest saved shop on the same device.
  • Three tactical affixes: Slipshot primes a piercing pistol shot after evading; Battle Rhythm lets melee hits shorten reloads; Cinderwake spreads fire on dismemberment.
  • Occasional shield-bearing enemies: flank them, break their shields with bullets, or smash through with melee.
  • Landscape touch controls for movement, aiming and combat.

Improved

  • Up to 50 active enemies, with optimized shadows and combat updates for bigger crowds.
  • Stronger recoil and physical hit reactions. Dismemberment interrupts attacks and weakens enemies; distinct arrival animations make spawns easier to read.
  • Crimson hit flashes and a pulsing low-health vignette that intensifies at 15%, 10% and 5% health.
  • A slimmer shop header, cleaner hand shelf, refined buttons and animated biome milestones.
  • A polished collection album with interactive cards, a scrollable equipment list and five milestone rewards.
  • Gold rewards keep growing in longer runs instead of stopping at a cap.

Fixed

  • More reliable collection and leaderboard syncing, with recovery from stalled network requests.
  • Collection reveal text distortion and progress-bar alignment.

Version 0.2.1

New

  • Jump over low attacks with Space for 5 stamina. Evade now uses Shift.
  • Options for sound, graphics, mouse sensitivity and custom key bindings.
  • Movement-speed affixes can now roll on armor and accessories.
  • Version number and these release notes are available on the main menu.

Improved

  • Always move at full running speed; no sprint key needed.
  • Smoother distant edges with SMAA and sharper rendering. A Performance option keeps the lighter 960-wide mode.
  • Richer lighting, shadows, fog, smoke and weapon impacts, while keeping the retro textures.
  • Cleaner HUD and shop progression display, with animated gold payouts and stronger coin, spending and level-up sounds.

Fixed

  • Recover enemies stranded outside the arena or stuck behind cover, preserving their remaining health so waves can continue.
  • More reliable enemy spawning and final-wave completion; ranged enemies seek clear firing lanes.
  • Reduced shadow pop-in, light leaking between stone blocks and vertical seams on the title screen.